Inside the Developers Studio: Brian Allgeier

During yesterday’s E3 Press Conference, Insomniac Games’ Brian Allgeier officially revealed Ratchet & Clank: Quest for Booty. In this latest E3 interview, Brian talks about Q4B, what Insomniac looks for in a job applicant, and answers your questions (question-asker in parentheses):

  • What game(s) you have at E3 this year?
  • Do you think huge trade events like E3 are going to last? (Jeigh)
  • If you get the chance, what game(s) do you most want to go hands-on with at E3 2008? (Genki-Rocket)
  • Who in the industry would you most like to collaborate on a game with? (indigovenom)
  • How has the existence of PSN affected the way you think about games? (tirminyl)
  • What kind of advice would you give those currently in college and would like to pursue a career in video game development? (Voozi)
  • How often do you make technical changes to your games half-way through or late into the game development cycle based on something you’ve just seen or played from other developers? (P_tear_griffin)
  • If you could say one thing to the fans of your game/series out there, what would it be? (Xanog)

For more info on Ratchet & Clank: Quest for Booty, click here, or download yesterday’s press conference trailer from the PLAYSTATION Store.

We wrap up our E3 Developers’ series interviews tomorrow with one of the stars of yesterday’s press conference, Insomniac Games’ President Ted Price.

Jeff Rubenstein on July 16th, 2008 | File Under PlayStation Network, Title Spotlight, psn, ratchet and clank | No Comments -

Ratchet and Clank: Size Matters PS2 Multiplayer Details

Ratchet & Clank Size Matters PS2 Multiplayer5

We here at High Impact Games have taken the multiplayer mode you know and love from the PSP version of Ratchet and Clank: Size Matters and retooled to let you take advantage of playing it at home on your PlayStation 2 with your friends. After you pick up your copy next week, don’t forget to grab a friend and get sucked into some intense split-screen multiplayer action!

In addition to Capture the Flag mode, Iron Lombax challenges players to complete different sets of unique goals depending on which of the multiplayer maps they are playing on. All maps can be played in co-op or versus mode:

  • Island Escape - Players race to collect radioactive cores and use them to be the first to launch their rocket to freedom. Be careful not to hold onto the core for too long though! Prolonged exposure may result in mutations.
  • Danger Valley - Players must find radio homing beacons and place them on enemy force field transmitters in order to guide a collection of volatile hover mines in to their target. Once the shields are down, place the homing beacon on the enemy’s base and let the mines finish the job.
  • Mega Cannons - Players must gather the missing pieces to their Mega Cannon and then struggle for dominance of the power relays necessary to charge their cannons main gun. Once the gun is fully charged, jump in and turn your enemies into radioactive waste.
  • Moon Cow Disease - The fate of the universe once again hangs in the balance! The supply of galactic burgers is dangerously low, and only the players have the skill required to gather this precious resource! Hunt down the space cows, deliver them to the processing vendor, and then avoid enemy attacks as you make your way to the delivery trucks. First person to fill the orders wins.

Ratchet & Clank Size Matters PS2 multiplayer8Ratchet & Clank Size Matters PS2 Multiplayer11

Look for Ratchet and Clank: Size Matters PS2 in stores March 11.

Jess Sterzl on March 7th, 2008 | File Under Title Spotlight, ps2, ratchet and clank | Comments Off -