Live from Leipzig: North American Hardware Announcements

Hi everyone…as you read this, our counterparts at Sony Computer Entertainment Europe are wrapping up a press conference at the GC – Games Convention in Leipzig, Germany, which is the European version of E3. Some new PlayStation hardware was announced, and I wanted to let you know the details of how these products will be making their way to North America.

Uncharted: Drake’s Fortune PS3 Bundle with 160GB PS3 System

The 160GB PS3 system announced at the GC will be available here as part of a new limited-edition bundle that includes the hardware, Uncharted: Drake’s Fortune game, a PLAYSTATION Network voucher for PAIN, and a DUALSHOCK 3 wireless controller. We’re hearing from a lot of you that more PS3 storage space is important, particularly since the launch of our video delivery service, and this new model delivers more memory and a whole lot of content packed-in. The 160GB PS3 has all of the same functionality as the new 80GB PS3 that’s popping up on retailer shelves now, but obviously has twice the HDD space, so you can build levels to your heart’s content in LittleBigPlanet, download a ton of videos, and still have room for your entire music collection. The Uncharted: Drake’s Fortune 160GB PS3 bundle launches in November for $499.99 (MSRP).

PS3 160gb bundle

New PSP Entertainment Packs with updated PSP (PSP-3000)

We also unveiled at Leipzig an updated PSP system (PSP-3000), which we’ll be offering here initially through the previously announced Ratchet & Clank: Size Matters PSP Entertainment Pack and a new PSP 4GB Memory Entertainment Pack. I’m personally excited about the 4GB Memory bundle because we’re including a - you guessed it - 4GB Memory Stick PRO Duo, which is the biggest Memory Stick we’ve ever bundled with a PSP. Similar to the new PS3 model, this PSP bundle is the result of the current consumer usage model - where more and more of you are finding that extra memory space is crucial. Check out the press release here for more details on what’s included in the bundles.

PSP-3000 - Piano Black

The new PSP retains the size and features of the current, slimmed-down PSP (PSP-2000), while incorporating some hardware updates:

  • The LCD screen will have a wider color gamut and higher contrast ratio to deliver deeper, more vibrant colors, as well as anti-reflection technology so you can see the screen more clearly when playing outdoors. As you all know, the PSP’s screen is a key strength of the hardware, and this update adds an absolutely dazzling LCD screen to the handheld.
  • A built-in microphone allows for Skype calls and multi-player gaming communication directly from the hardware - eliminating the need for attaching a separate headset.

Similar to our firmware updates, the new PSP is simply an opportunity to evolve the platform with the newest technology without adding to the cost of the system. The PSP Entertainment Packs will continue to be $199.99 (MSRP), and later this year we’ll release a standalone, updated PSP in a PSP Core Pack, which remains at $169.99 (MSRP).

Ratchet PSP Entertainment Pack

PS3 Wireless Keypad

Lastly, we’ve announced a new Wireless Keypad for PS3 that will make text communications and Web browsing much easier. The Wireless Keypad snaps onto the top of a SIXAXIS or DUALSHOCK 3 wireless controller and comes with some cool features, including a mode that turns the main key area into a touch pad (similar to a touch pad on a Laptop computer). Once in this mode, you can slide your finger on this area to move the cursor on the screen and tap to enter. There will be two short cut buttons on the Keypad that will enable users to jump directly to the XMB’s “Friends” icon and the “Message Box” during gameplay. The Wireless Keypad will launch in late November.

PS3 Wireless Keypad

Last but not least, the Wireless Keypad is a Bluetooth device that can not only be used with the PS3 system but with any other Bluetooth enabled device that has Keyboard functionality. You will be able to use it with your smart phones and other portable devices that are equipped with Bluetooth. With the PS3 system, it can be paired and charged seamlessly just by connecting them with a USB cable.

PS3 Wireless Keypad

That’s all for now on the hardware front. You’ll see much more on the games shown at GC in Leipzig in the coming days.

John Koller on August 20th, 2008 | File Under Hardware, Title Spotlight, ps3, psn, psp | No Comments -

Madden NFL 09 PSP Entertainment Pack Now Available

Coming off of one of the craziest NFL off-seasons in history, we’re proud to have the best sports franchise of all time, and the best portable football game ever created, available with today’s release of the Madden NFL 09 PSP Entertainment Pack. This is the bundle for true NFL fans…and will be the only place that you’ll be able to purchase the limited edition metallic blue PSP system.

We’re often asked how we determine what is placed in PSP Entertainment Packs - and the answer is simple…sign the biggest game franchises, add an incredible amount of consumer value including videos, Memory Stick Duos, and even PLAYSTATION Network game download vouchers, and combine with the best portable entertainment system available.

Madden NFL 09 PSP Entertainment Pack

The secret to the Entertainment Pack business is ultimately to give to the consumer what they’ve been demanding. With the limited edition Madden NFL 09 PSP Entertainment Pack, we have - and NFL fans are going to love it. Now, if you don’t mind, I’m going to grab my blue PSP and go back to the business of taking my 49ers to a Super Bowl title. And Frank Gore will be MVP. I love this game.

John Koller on August 12th, 2008 | File Under Hardware, Title Spotlight, madden, psp | No Comments -

Parlez-vous Talkman Travel? Interactive Travel Guide Coming to PSP

The PlayStation Portable is great for making a long plane or car ride go by faster. Starting this Thursday, Talkman Travel transforms your PSP into an indispensible tool once you reach your destination.

Talkman Travel map

Talkman Travel serves as an interactive pocket tour guide for tourists traveling to Tokyo, Paris or Rome. This will really help you “break the ice” with the locals in each of the destinations, with accurate linguistic support in Japanese, French or Italian.

So how does Talkman Travel help you in these world cities?

Talkman Travel Tokyo

How do you say???

For those of you who didn’t take your foreign language classes seriously, Talkman Travel comes to your rescue.

For each of the titles, Talkman Travel provides you a list of roughly 150 pre-selected phrases tourists are likely to use on their vacations. Sentences such as “Where is the tourist information desk?” or “Where is this restaurant?” or even “Where is the restroom?” All sentences can be translated into the respective languages at the push of a button. Push the button again, and the PSP will provide the audio for you as well. Suggested sentences are provided for likely situations involving dining, sightseeing and shopping.

Talkman Travel Rome

Pictures

Along with the linguistic support, Talkman Travel contains pre-selected photo archives targeted at the likely interests for tourists traveling to Tokyo, Paris or Rome. Each of the photos are also accompanied by detailed descriptions of their significance.

Talkman Travel Rome

Pick-up lines

Okay, maybe this sounds a little bit cheesy, but you never know.

We have kept the phrases to a reasonable level (to keep you out of trouble) with suggested phrases such as “May I sit next to you?” or “Let’s take a picture together!” Use of these phrases along with the mini-games included in Talkman Travel, could possibly bring you closer to that cute girl or guy you just saw at the cafe in Paris, the gardens in Tokyo, or near that pizzeria in Rome.

Mini-games

There are a total of three mini-games that can be played with yourself and with a local you just met. Use them in conjunction with the pick-up lines explained above!

In a nutshell, Talkman Travel is an interactive pocket tour guide and an awesome communication tool for the jet set traveller. This is an experience you just can’t get from a standard tourist guide book!

Talkman Travel comes to the PSN this Thursday, August 7th at $5.99 per city.

Tsubasa Inaba on August 6th, 2008 | File Under Title Spotlight, psp | No Comments -

Flex Your Skills at The ESPN X Games

Calling all adrenaline junkies! The ESPN X Games is hitting Los Angeles tomorrow through Sunday, August 3 — and for those that are on the fence about attending, we’ve sweetened the pot with some pulse pounding opportunities to show off your gaming skills at designated PlayStation areas.

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Here are a few of the PlayStation activities you don’t want to miss:

  • PlayStation Experience Truck: on hand at the XFest at the Home Depot Center, we will be offering jam-packed interactive and hands-on social gaming and competition areas, including access to some of this year’s most-anticipated titles prior to their general availability like Little Big Planet, and fan favorites like Rock Band (Take the Stage) and SingStar (Show Us Your Vocals).
  • “Play the Pros” competition with Tanner Foust: on Friday, August 1 on the PlayStation Experience Truck, you might have the chance to go head-to-head against former rally racing X Games champion, Tanner Foust, on Gran Turismo 5 Prologue, the fifth installment of the world’s best-selling racing franchise and intense precursor to Gran Turismo 5. One catch, you’ll have to compete on Gran Turismo 5 Prologue earlier in the day and make it into the top five ranking to compete with Tanner and win bragging rights.
  • You may also be the first to watch yourself play MotorStorm: Pacific Rift, the intense racing sequel to MotorStorm, on the STAPLES jumbotron on Friday, August 1.
  • PSP Zones: located at the XFest at the Home Depot Center will offer gameplay opportunities (including Internet Radio and remote play) on titles like Secret Agent Clank, MLB 08 The Show, and Hot Shots Golf Open Tee 2, and entry into a sweepstakes for the “PSP Frequent Gamer” for a chance to win a prize pack including a new PSP and games.

For more information on X Games ticket prices and availability, please go to http://expn.go.com/expn/story?id=3452745

Village Shot

Natalie Behrman on July 30th, 2008 | File Under Find Us, Title Spotlight, ps3, psp | No Comments -

PSP (PlayStation Portable) v4.05 Update

I wanted to give a quick heads up to everyone that a new PSP firmware update, v4.05, will be released soon. We know that more and more of you are listening to music on your PSP, and this update will add new visualizers for music playback, among other features. Enjoy!

Eric Lempel on July 13th, 2008 | File Under Hardware, firmware, psp | No Comments -

PSP (PlayStation Portable) v4.01 Update

Hey everyone, here’s a quick heads up that a new PSP system software update, v4.01, will be released soon. This minor update includes the following:

  • Display of search results under Internet Search has been improved for certain languages.
  • Playback of video content under Video has been improved for certain file types.

Look for this update to become available during the next few hours.

Eric Lempel on June 24th, 2008 | File Under Hardware, firmware, psp | No Comments -

How to: Make your own PSP themes

Hey, gang!
For those who don’t know me, my name’s Noel and I’m part of the PSN Store Design Team. I’m back today to talk about making your own custom Themes for the PSP.

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Here’s what you’ll be needing:

  • a computer that runs Windows
  • a digital image editing program
  • the “PSP Theme Toolbox
  • a little bit of time

First thing you need to do is download the “PSP Theme Toolbox” zipped file. You can unzip it anywhere, but if you’ll be doing a lot of Themes or want to use the pre-made default while going through this walkthrough, you’ll have to extract it directly to your C:\ drive (C:\PSP Theme Toolbox\).

PSP Theme Toolbox

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In the “Toolbox”, you’ll find:

  • Icons and Wallpaper templates
  • “PSP Custom Theme Converter” program
  • Default Project saved as a “.txt” file
  • “How To” Basics and Advanced Walkthroughs
  • Layered PhotoShop template of icons
  • Unlike for PS3 Themes, there is an actual program so you won’t have to be worrying about XML code or funky compiler programs.
  • Open the program (PSPCustomThemeConverter.exe) and we’ll go though it, tab-by-tab.

NOTE: If you’d like to see a working example of each item, go to “File\Open” and select “PSPTheme_default.txt”. This will only work if you’ve extracted the Toolbox to your C:\ drive because of the way the project file links to the associated images.

The first tab is the “Information” Tab.

  • Put the name of your Theme or its description in the “Title” space.
  • The “Product ID” is where you assign what the Theme is associated to, e.g. Game, Anime, Movie, etc.
  • The “Version” is helpful if you want to do keep track of multiple versions of a Theme, but isn’t necessary either.

The second tab is the “Wallpaper” Tab.

  • Wallpapers have to be:
    • * 480 x 272 pixels
      * 24-bit Color Image
      * BMP files
  • Click on the “Folder” button to browse and select any image that matches the required size and format.
  • If the image you select is not useable, an “Error” window will pop-up letting you know what needs to change.
  • You can click the “Preview” button to preview your wallpaper once you’ve selected one that is workable.

Next tab is called “Category Icons”, and is for the main XMB Icons.

  • These icons need to be:
    • * either 64 x 48 pixels or 48 x 48 pixels
      * 8-bit Index (32-bit Color)
      * TGA, PNG, or GIM image files

The “First Level Icons” Tab is for the icons that appear within a category on the XMB.

  • These are the sub-icons that appear below the category XMB icons.
  • Double click on the icon line or click the “Edit” button.
  • You’ll see a request for two files: the “Icon Body” and the “Icon Focus”. The “Body” is the actual icon.
  • The “Focus” is the glow that pulses around the icon when you highlight that icon. If you’d like to keep things simple, or not worry about having a pulsing glow around your selection, you can either use the default focus image or leave that space blank.
  • The icons need to be:
    • * 32 x 32 pixels (Body)
      * 48 x 48 pixels (Focus)
      * 8-bit Index (32-bit Color)
      * TGA, PNG, or GIM image files

The “Second Level Icons” tab is for the “Settings” Icon. That’s right; the “Settings” wrench gets its very own tab!

  • Just like the First Level Icons, these need to be:
    • * 32 x 32 pixels
      * 8-bit Index (32-bit Color)
      * TGA, PNG, or GIM image files
  • Its focus needs to be:
    • * 48 x 48 pixels
      * 8-bit Index (32-bit Color)
      * TGA, PNG, or GIM image files

The last tab is “Others”.

  • The “Preview Icon” is the tiny thumbnail that appears when you choose your Theme, and needs to be:
    • * 16 x 16 pixels
      * 8-bit Index (32-bit Color)
      * TGA, PNG, or GIM image files
  • The “Preview Image” is the preview for the Theme, and needs to be:
    • * 300 x 170
      * 24-bit Color Image
      * BMP
  • The final option is “Theme Color”. Here, you can assign a particular highlight colour to your Theme, or have it change monthly automatically.

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Once you’ve assigned all of the Icons to your images, go to “FILE” and select “EXPORT”.

  • Name your file, click “SAVE”, and the program will create your PSP Theme File (.PTF).
  • With your PSP connected to your computer in USB Mode or with a compatible Memory Stick connected, place the file into the proper “Theme” folder ( \PSP\THEME ).
  • Disconnect your PSP or insert the Memory Stick in to your PSP.
  • Under “Settings”, select “Theme Settings”, and then “Theme”.

Your new Theme should appear in the selectable list.
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Good luck and have fun making your own PSP Themes!

“The world is but a canvas to the imagination.” - Henry David Thoreau:

Noel Silvia on June 20th, 2008 | File Under Developer Corner, Hardware, psp | No Comments -

Don’t Look Now, There’s no Robot on Your Back

In 2002 a spaceship crash landed on the planet Veldin, the home planet of a Lombax named Ratchet who would soon become one of the most cherished characters in videogame history. Emerging from that spaceship and pleading for help was a small robot named Clank. Six years, seven games, and three consoles later, Clank is returning the favor as Ratchet is framed for a heinous crime. It’s up to Clank to set the record straight in Secret Agent Clank, available today via retailers across North America.

A lot can be said about this new entry into the Ratchet and Clank series, but in honor of Clank, I’ll let this holo-vid do the talking for me.

Also, check out the downloadable demo of Secret Agent Clank on the PlayStation Store.

Frank Simon on June 17th, 2008 | File Under Title Spotlight, psp, secret agent clank | No Comments -

PSP (PlayStation Portable) v4.00 Update

I wanted to give you all a heads up that a new PSP system software update, v4.00, will be released soon, adding Google Internet search directly to the XMB (XrossMediaBar) interface.

This new upgrade replicates the Google Internet search experience, delivering the same search results that you’d get at www.google.com. And with a search history recall of 20 items, Web searches couldn’t be easier.

After you download and install the firmware on your PSP, click on the XMB’s Network icon and then the new Internet Search icon. Enter your keywords and then let Google’s algorithms do the work. You’ll need to be connected to the Internet via a wireless access point or Wi-Fi hotspot. Googling something on the go has never been more convenient on your PSP.

Another new feature delivered through the 4.00 update is the ability to change viewing speed during playback of videos stored on your Memory Stick PRO Duo, so you can speed through or slow down what you’re watching. To do this simply press the up or down directional buttons while playing a video. Enjoy!

Eric Lempel on June 16th, 2008 | File Under Hardware, firmware, psp | No Comments -

From Sketch to Screen: Secret Agent Clank

The great thing about the Ratchet & Clank universe being such a diverse and creative place is that you can take something like a robot-spy-themed game and it fits perfectly in. Our Designers do such a great job of helping the Environment Artists visualize the world that on Secret Agent Clank we started with a brainstorming meeting between the two departments.

This consisted of the Designers saying something like “We would love to see Clank stealthily going through a Rio de Janeiro-esque carnival level,” and as the creative types we are as Artists we would say “that’s neat but how about a Space Circus?” After their laughter died down we would bounce ideas around until we all settle on a common vision such as a bird-people carnival level.

So for the carnival level it started as simply as having a tropical, but not beach, level that Clank would stealth his way through. Then the Art Director, Lead Artists, and the Environment Artists would get together and throw around some inspiration (art work, movies, tv shows, books, crayon art on napkins, etc) till we all could envision the level. Once that was settled on then one of the Artists create the concept art that you see below strictly in a 2-D painting program, sketch pad, oil paints, etc.

Carnival level Concept Art

After this was settled on and everyone agreed that this was the amazing level that Clank will be spying, fighting, platforming, and just plain being a super robot spy guy in then we created it in 3-D so we could run around in it. The final product of which ends up looking like is the shot below.

Carnival level Screenshot

The bird carnival level is actually one that stayed very close to the concept art. Some however just use the concept art for color palette, themes, etc. One of the later levels in the game, the half desert, half ocean planet is a good example of this. The concept art is very well done. But the level itself is actually just inspired by the concept art and not a spot on image of it.

Desert level Concept Art

The actual level turned out similar but is definitely different. Sometimes this happens. Once you get it up in actual 3-D and running around it feels different or needs of the level change throughout development. Regardless, it retains the overall feel of the concept art but has is different feel.

Desert level Screenshot

Other level fall somewhere in the middle. The 3-D levels aren’t dead on to their concept art counterparts but they aren’t completely different either. The nighttime skyscrapers level is a good example of this. The concept art was open enough but also had a great feeling to it.

Skyscrapers level Concept Art

So once it got into full production we ended up changing a few things. But keeping the tone, look, and overall feeling of it. It’s definitely much more similar to the concept art than the half desert, half ocean planet is but also not spot-on like the bird carnival level is either.

Skyscrapers level Screenshot

Whether the final level is a splitting image of its concept art, similar to the concept art, or vaguely like the concept art, the whole team is proud of what we’ve been able to push the PSP to in Secret Agent Clank and look forward to seeing what the fans think of all the cool, exciting new worlds that we’ve come up with here at High Impact Games.

Jeff Parrott on June 10th, 2008 | File Under Title Spotlight, psp, secret agent clank | No Comments -