SCEA Judges Day: How do you play PixelJunk Eden?

A few months ago, during the Game Developers Conference, we got our first look at Q-Games’ PixelJunk Eden. Clearly it possessed a striking look, but how do you actually *play* it? That’s what I was wondering as I approached the PJE setup at last week’s E3 Judges Day event. I’m guessing that you might be too, so I set up the camera as blog regulars Deb Mars and Matt Morton walked me through the early parts of the game.

It’s quite an addictive game (not unlike PixelJunk Monsters, even if that’s the only thing they have in common), and this fact wasn’t lost on the media in attendance. Look for more on PixelJunk Eden soon, right here on PlayStation.Blog.

Jeff Rubenstein on May 23rd, 2008 | File Under Developer Corner, Title Spotlight, judges day, pixeljunk eden, psn | Comments Off -

SCEA Judges Day: MotorStorm Pacific Rift interview

Here’s another pre-E3 Judges Day interview about another big sequel - MotorStorm Pacific Rift. In this video, I caught up with Felice Standifer, who you may remember as Sr. Producer on the original MotorStorm game. Wasn’t that long ago, was it?

Once the camera was rolling, I asked her about transitioning from one game to the next, how much more work remains to be done, and *your* role in getting local multiplayer/split-screen into the sequel.

Like yesterday, if you’re not interested in what we’re talking about, enjoy the game playing in the background.

More videos to come later this week!

Jeff Rubenstein on May 20th, 2008 | File Under Uncategorized, judges day, motorstorm | Comments Off -