PLAYSTATION NEWS AND REVIEWS
May 7th, 2010

Final Fantasy IX Coming Soon to PlayStation Store

Following up to the fan favorite release of FFVII and FFVIII, PS3 and PSP owners will have a new and exciting opportunity to immerse themselves, once again, into the world of Final Fantasy.

Considered by many gamers to be a must-play title for any RPG fan, FFIX will soon to be available for North American fans via the PlayStation Network. If you missed Final Fantasy IX during the early PlayStation era, or are dreaming of reliving the time-tested FFIX adventure, your chance is coming soon.

Sit tight and keep your eye on the PlayStation.Blog for important announcement information, including the release date, coming soon!

April 21st, 2010

This Week in PlayStation Home: New BioShock 2 and FINAL FANTASY XIII Content, Sodium Updates, and Wireless Keypad Giveaway

You’ve been asking us for weeks in the official PlayStation Home forums, in the comments section of this Blog, and on fan sites and podcasts…and we’re coming through for you like you knew we would! That’s right, Home people – this Thursday, April 22nd the long-requested FINAL FANTASY XIII costumes (along with some additional FFXIII furniture) will be released into the ever-expanding world PlayStation Home. For the guys, our friends at Square Enix have made Sazh and Snow costumes, while all you gals out there will be able to pick up the gorgeous wares of Lightning and Vanille. These clothing items will be sold as bundles in the Costumes store and include composite clothing sets, gloves, and wigs (an extra chocobo wig for Sazh will be sold separately). Peep the below visual evidence for an idea of what to expect when this truly awesome FFXIII content releases later this week.

Final Fantasy XIII Costumes for PlayStation Home

Speaking of highly-requested content, we’ll be partying like its 1968 in Central Plaza come this Thursday when Big Daddy and Big Sister costumes (along with some other BioShock 2 virtual items) are released in PlayStation Home. We’ve snagged a few pics to give you a taste of what to expect when you add these creepy items to your collection (fun fact: Mr. Magnus Keynes – Home’s resident business guru – is too scared by BioShock 2 to even review these new items whereas our very own CydoniaX regularly schools the rest of the team in multiplayer mode and is sporting the Big Sister armor as I type).

BioShock 2 for PlayStation Home - Bouncer BioShock 2 for PlayStation Home - Big Sis

In other news, Sodium will be receiving an update this week which will result in faster loading, new objectives being doled out by VICKIE (with new rewards, of course), and a new interactive map. As with all things in PlayStation Home, these updates come at the request of our loyal community members who regularly contribute great ideas on the official PlayStation Home Sodium forum. So, please, keep the good thoughts coming!

Ever since we released the new and improved Gamer’s Lounge last week, our nightly Featured Game parties have been hopping. And while you can always count on at least one official event being staged every single day in PlayStation Home (like this upcoming Saturday night’s Battlefield: Bad Company 2 game launching party), you can also bet that we’ll regularly break the mold and offer additional, 100% exclusive giveaways complete with the best prizes we can get our hands on. Starting this Friday, April 23rd and running to next Friday, April 30th, we’ll be giving away Wireless Keypads to 10 lucky contestants who participate in our Wireless Keypad sweepstakes. Want to learn how you can enter to win? Read the official Rules and Regulations, tacked on below for your convenience.

Wireless Keypad Sweepstakes

See you in Home!

The following promotion is intended for viewing in the 50 United States and the District of Columbia (“D.C.”) only and shall only be construed and evaluated according to United States law. Do not enter this sweepstakes if you are not a legal resident of, and located in the 50 United States or District of Columbia at the time of entry.

PLAYSTATION®HOME WIRELESS KEYPAD SWEEPSTAKES
OFFICIAL RULES

Void outside the 50 United States and D.C. and where prohibited.

1. ELIGIBILITY. The PlayStation®Home Wireless KeyPad Sweepstakes (“Promotion”) is open only to legal residents of the fifty United States and the D.C. who are 13 years of age or older at the time of entry and hold a PlayStation Network account in good standing as determined by Sponsor. Employees of the Sponsor and its parent, subsidiaries and affiliated companies and their immediate families are not eligible to participate in this Promotion.

2. SPONSOR. Sony Computer Entertainment America LLC, 919 E. Hillsdale Blvd., Foster City, CA 94404.

3. TIMING. Promotion begins April 23, 2010 at 12:00pm (noon) PST and ends April 30, 2010 at 12:00pm (noon) PST.

4. HOW TO ENTER. No purchase necessary. Internet access, a valid PlayStation®Network account, a PlayStation®3 computer entertainment system with a copy of PlayStation®Home installed on your system required. Log into your PlayStation Network account and launch PlayStation Home application The following question will be posted on a billboard in one of the core Home spaces: How would owning a wireless keypad improve your PlayStation®3 experience? To enter, send an e-mail to HomeContests@playstation.sony.com. Enter “Keypad” in the subject line and in the body of the email include your PSN ID and your answer to the question. To be valid, entries must be received no later than April 30, 2010 at 11:59pm PST.

2. PRIZES. Each prize winner will receive one (1) Wireless Keypad compatible with the PlayStation®3 computer entertainment system (ARV $49.00). Sponsor reserves the right to substitute prize of equal value if prize is unavailable. Prizes are non-transferable and no substitutions allowed.

3. WINNER SELECTION. Ten (10) prize winners will be selected following the Promotion Period. Winners will be determined by a single random drawing of all valid entries received by Sponsor, whose decisions are final. Selection will be held on or about May 1, 2010. Sponsor will send a notification email to each winner’s registered PSN e-mail address. If any winner does not respond to Sponsor’s notification email within 7 days of the date of the notification email, he/she will be disqualified and a new winner will be selected based on the original selection criteria. Winners may be required to sign and return an Affidavit of Eligibility and Release (“Affidavit”) within seven (7) days of the date indicated on the correspondence sent by Sponsor. Failure to execute and return Affidavit within the stated time period will result in forfeiture of prize and an alternate winner will be selected. If a winning entrant is a minor, then Sponsor will award the prize to that winning entrant’s parent or legal guardian. If the potential winning entrant is a minor, then the Affidavit must be signed by potential winner’s parent or legal guardian and returned within the stated time period or prize may be forfeited and an alternate winner will be selected. Please allow four to six weeks for receipt of prizes.

4. ODDS OF WINNING. The odds of winning depend on number of valid entries received.

5. ENTRY CONDITIONS AND RELEASE. Limit one entry per person and e-mail address. Subsequent entries will be disqualified. Sponsor is not responsible for lost, late, mutilated, illegible, incomplete or misdirected entries. Sponsor is not responsible for technical, hardware or software failures of any kind, lost or unavailable network connections or failed, incomplete, garbled or delayed computer transmissions which may limit an entrant’s ability to participate in the Promotion. Sponsor reserves the right in its sole discretion to cancel or suspend this Promotion should virus, bugs or other causes corrupt the administration, security or proper play of this Promotion. Entries not satisfying these Official Rules will be automatically disqualified. Return of any prize/prize notification as undeliverable will result in disqualification and an alternate winner will be selected. Sponsor’s decisions are final and binding in all matters related to the Promotion. Potential winners must comply with the Official Rules’ terms and conditions, and receipt of prizes is contingent upon fulfilling all requirements.

6. PUBLICITY. By attempting to enter, entering or accepting a Promotion prize, an entrant or prize winner agrees to the use of their statements, name and/or likenesses for purposes of advertising, trade, or promotion without further compensation, unless prohibited by law.

7. LIMITATIONS OF LIABILITY. By attempting to enter, entering or accepting a Promotion prize, an entrant or prize winner agrees to release Sponsor and its parent, subsidiaries, agencies, divisions and affiliates from liability, claims or actions or any kind for injuries, damages or losses to persons and property that may be sustained in connection with the receipt, ownership or use of the prize or while preparing for, participating in or traveling to or from the Promotion or any Promotion or prize-related activity. Neither the Sponsor nor its parent, affiliates, subsidiaries, agencies, divisions or related companies are responsible for any damages, taxes or expenses that winners might incur as a result of this Promotion or receipt of prize.

8. WINNER LIST. To obtain names of winners, send a stamped, self-addressed envelope to Wireless Key Pad Sweepstakes, Attention: PS Home-Annabelle Garcia, 4th Floor, 919 E. Hillsdale Blvd., Foster City, CA 94404. Prize winners’ name request will be fulfilled within four weeks. Request a copy of the winner list must be received by May 15, 2010.

9. COLLECTION OF INFORMATION. Sponsor will collect information in connection with the Promotion in accordance with Sponsor’s privacy policy, available at http://www.us.playstation.com/Support/PrivacyPolicy.

10. RESTRICTIONS. Void where prohibited or restricted by law.

February 8th, 2010

Square Enix Talks Final Fantasy XIII + Submit Your Questions

Over on the PlayStation.Blog.Europe, Jem Alexander managed to wrangle up a great Q&A with Final Fantasy XIII Producer Yoshinori Kitase and Director Motomu Toriyama. But Europe’s not stealing all the fun – We’re heading up to San Francisco later today to speak with Mr. Kitase and Mr. Toriyama, as well as FFXIII’s Battle Director Yuji Abe for the first time. So now’s the time to get those final questions out there (That’s Final Fantasy XIII only, so please keep your questions on that topic. They won’t be discussing anything Versus- or Agito-related). We’re almost exactly a month out from the game’s release, after all!

I asked for your Final Fantasy XIII interview questions and you responded in earnest. Thanks so much for your many questions — they were far too numerous for me to ask them all, but I hope you agree that I covered all the important ones with the game’s Producer, Yoshinori Kitase, and Director, Motomu Toriyama. Can you believe it’s only four weeks until the game is in our hands? It’s been a long wait, but we’re almost there.

This interview will hopefully give you some insight into the development of the game, and get you interested in the other two Fabula Nova Crystallis games — Final Fantasy Versus XIII and Final Fantasy Agito XIII. As soon as Square Enix is ready to talk more about these titles, you can expect to see something here on PlayStation.Blog.

Final Fantasy XIII

Do you have any plans for Final Fantasy XIII PlayStation Home content?

It is already happening in Japan. There will be costumes for Lightning and Snow, and there’s a personal space as well as chocobo and other character figures. We don’t know at the moment whether this will be brought to Europe.

Will Final Fantasy Versus XIII have any links to Final Fantasy XIII?

Final Fantasy Versus XIII is part of the Fabula Nova Crystallis series, but XIII and Versus XIII only share the same basic mythology. The fal’Cie and l’Cie are just a small part of this mythology, but the story and the characters are completely different.

Are there any games within the Fabula Nova Crystallis series that have yet to be announced?

At the moment we are concentrating on releasing Versus XIII and Agito XIII. At the moment we have no other specific plans to release any other titles as a part of the Fabula Nova Crystallis series.

What made you decide to make Final Fantasy XIII a series, rather than a standalone title?

If you look back at the Final Fantasy series, at VII for example, this later let to Advent Children and Crisis Core. Also, for FFX, we created FFX-2 after its release. In those cases we obviously released the original title first and then created the sequel. This time we wanted to create several games in the same project from the outset.

Will there be an English demo?

We haven’t decided whether to make a demo available yet.

How much emphasis is placed on story and cutscenes in FFXIII? Do you feel it’s balanced with gameplay, or heavy on either side?

The basic playtime is about 50 to 60 hours, for the main story. Amongst which, the cutscenes make up about 10 hours. So, quite a large amount, with very high quality graphics, of course. So there’s plenty of story and gameplay to enjoy.

What will you be moving on to now that Final Fantasy XIII is finished?

At the moment we are still concentrating on finishing off and promoting the overseas version of Final Fantasy XIII, but many of the team have obviously accumulated a lot of knowledge and experience and they will be moved over to work on Versus and Agito. Personally, we don’t know what we’re going to move on to next.

Final Fantasy XIII

How much sidequest content is there in XIII?

We call them “missions”, rather than “quests”. During the second half of the story, when the characters go down to a place called Pulse, there are many missions available there. In the majority of them the boss of the mission who you have to defeat, is more powerful than the main boss of the story. I’ve already told you that the basic playing time is 50 to 60 hours, but if you want to complete all the missions, the total time is probably twice that or more.

So what are the chances of a CG movie based on FFXIII, like Advent Children?

There are no plans at the moment, but once it is released over here and, if there are some particular characters or features that are received particularly well, then we might make a decision. And of course we need to see how it goes down sales-wise and regarding user reactions, first.

What are your feelings about the current state of the game industry in Japan, compared with the West and what Western games have you been most influenced by?

Some people have been saying that the Japanese game industry is dead, and all that… I dunno. I will say that Final Fantasy XIII is one really epic title for high definition consoles. With this game, we are going to resurrect the whole thing. As for Western games that have influenced us — FPSs mostly. The Call of Duty series, for example.

Final Fantasy XIII

How do you feel about Yoichi Wada’s statement that Final Fantasy XIII will be the last game of its kind for Square Enix?

We don’t know exactly what he meant by that. We don’t really know what he meant by this style of game. If you consider that during Final Fantasy XIII’s development, at peak time the team consisted of over 300 people. It was a huge team, plus it took a several long years to get the game finished. So, if Mr Wada meant that we would never make another Final Fantasy title with the similar number of people, taking as long as FFXIII did, we would agree. Obviously in the future we want to be much more efficient. Having worked on XIII, we feel that we have got much better at making good games for high definition consoles. In the future our teams will be smaller and more effectively run. We suspect that is what Mr Wada meant by his statement.

The God of War HD remake for the PS3 has been very popular in the US and people in Europe are very much looking forward to it. Do you have any interest in creating an HD remake of a PS1 or PS2 Final Fantasy game?

We don’t know the details about the HD remake of God of War. If it’s just a case of attaining high resolution graphics, only, then that wouldn’t be that difficult, but if we were to achieve the same graphical standard as in XIII with a PS1 title, then that would be a huge, huge task. Almost unrealistic. Even with a PS2 title it would be difficult. In the case of God of War, there weren’t really that many characters in the game — the main character and some monsters, maybe ten people or so. That would not be unachievable. As with Final Fantasy titles in the past, like on PS1, even just the main characters amount to around 10 people. Then you have all the NPCs, you’re probably looking at about 200 characters total. All with individual textures for the skin, plus costumes, facial features and everything. That would be a really tricky job.

Will there be any New Game content in Final Fantasy XIII?

When you finish the main quest there are some growth elements of the the characters which will unlock once you’ve defeated the last boss. After this is done, you’ll be easily able to return to Pulse and take part in the many missions available there. There is no way to start the game again with your current character stats, however.

Is there a specific reason why Japanese voices were left out of the game?

For the European version, the facial expressions and lip synchronization are all lined up with the English lines, so the Japanese voices would not match up right. That was the main worry.

People are aware that there is a lot of content that has been cut from the game. Do you have any plans to use this content in the future?

You say “content” but, in reality, it’s more like “ideas”. Maybe a map was a little bit too complex and we felt like the player would get completely lost, so we simplified, or whatever. So this content won’t be coming out separately, as it has been binned.

Will there be a hard drive install available?

There is no installation, the game runs directly from the disc.

Finally, why does Sahz have a Chocobo in his hair?

What happened was, initially we only had a concept of this character being happy and jolly. Nomura designed the character and gave him an afro while, flippantly, drew a small chocobo next to him. As we looked at this, we liked the idea and the chocobo got added into the story. That’s how it happened.

January 15th, 2010

We Track Down the Final Fantasy XIII Twitter Tour Bus

Earlier this week, we saw this Tweet. Apparently Square Enix was parking their Final Fantasy XIII Twitter Tour Bus at three randomly Tweeted stops in nearby San Francisco. So, armed with a camera and a severe RPG craving, we made the trek to Best Buy SF to get in on the action. What did we find? Big-time Final Fantasy fans waiting out in the cold – many for a second or third time – to take a crack at a brand new Final Fantasy XIII demo with the new trailer debuting alongside the game.

We caught up with Klee Kuo from Square Enix who explained how the Twitter bus idea came about, including fan reactions and more. Honestly, it’s incredibly awesome to see a huge game publisher getting on-board with grassroots social media (Thanks for the lead, taco trucks!) to involve fans months before release.

And hey, we suggest you follow Final Fantasy XIII on Twitter at twitter.com/PlayFFXIII. Because who knows where they’ll be next.

November 11th, 2009

This Week in PlayStation Home: Assassin’s Creed, Final Fantasy XIII, Fullmetal Alchemist and A&E’s Lawman

Greetings Homelings!

We have a ton of cool stuff coming at you for this week’s publish in PlayStation Home. This week is particularly heavy on free video content – from exclusive video pulled from some of the most highly anticipated game titles, to brand-spanking new TV shows being aired in-world before they find their way to cable, to full-length episodes of some of your favorite programs. What they say is true – there is no place like PlayStation Home!

Fullmetal Alchemist icon

Anime fans will be stoked to find the first full episode of Fullmetal Alchemist’s second season playing in the 10-Screen Theater (courtesy of FUNimation). This free episode will only air from November 12th to the 19th. If you like what you see, be sure to head to the PlayStation Store, where you can follow Edward and Alphonse Elric’s quest for the Philosopher’s Stone by downloading additional episodes from season one and season two from this award-winning series.

Speaking of hits – few video games can match the level of anticipation that a FINAL FANTASY title brings to the table, and the newest addition to Square Enix’s celebrated franchise, FINAL FANTASY XIII, promises to be no exception. Assuming you haven’t been living under a rock for the past year, you’ve probably caught a glimpse of the sheer awesomeness of FINAL FANTASY XIII via one of the many trailers. The intriguing characters, the enigmatic Eidolons, the beautifully rendered environments, and the awe-inspiring cut scenes have spurred many impassioned conversations. And while it seems that everybody is waiting with bated breath for the next installment in the FINAL FANTASY saga, it is well understood that it takes time to achieve the level of “wow” hinted at in these trailers. To whet your appetite, Square Enix has given us a special, never-before-seen FINAL FANTASY XIII video to air in the PlayStation Home 10-Screen Theater this Friday, November 13th – so be sure to stop by and check it out.

A&E’s new Real Life Series “Steven Seagal Lawman” is sure to be the “can’t miss” premiere of late 2009. In fact, after viewing the trailers, we begged A&E to give us an exclusive sneak peek to show to you, the PlayStation Home community. Needless to say, they came through in a bigger way than we expected, offering up an advance screening in PlayStation Home. And on top of that, they’re even giving away a free virtual item – a Lawman Vest – to everyone that comes into the 10-Screen Theater. So come out and watch as Steven Seagal takes to the mean streets of New Orleans with the Jefferson Parish Sheriff’s Office, enforcing the law and serving the best interests of the community with the help of a hand-selected band of elite deputies, and then be sure to watch all the new episodes on A&E, starting with the series premiere on Wednesday December 2nd at 10:00pm PT (9:00pm Central).

Assassin's Creed Bloodlines Box Assassin's Creed II PS3 box

Those of you who “Live by the Creed” are wringing your hands in anticipation for the next installments of the Assassin’s Creed franchise – Assassin’s Creed: Bloodlines (PSP) and Assassin’s Creed II (PS3). To celebrate the release of these stellar third-person action-adventure titles, Ubisoft has decided to release a line of special Assassin’s Creed virtual items in PlayStation Home. From hats and shirts to hoodies and wristbands, never has it been easier to display your enthusiasm for Ezio and all his stealthy ways. Find these items in the PlayStation Home Mall this week, and be sure to check back in next week for another installment of AC-themed virtual goods.

August 26th, 2009

Final Fantasy XIV: Gamescom Interview

Many of you have been asking about Final Fantasy XIV since its announcement a few months back at E3. During my Gamescom Cologne stay, Square Enix invited me to a small roundtable discussion (along with some new friends at ZAM) with Final Fantasy XIV producer Hiromichi Tanaka and Sage Sundi. Our 30 minutes flew by, but we definitely got to some good stuff, which you can read in its entirely below.

Final Fantasy XIV producers


PlayStation Blog
: You recently talked at E3 about how the game closely relates to Final Fantasy XI. How have the monsters and races changed from FF XI to XIV.

Hiromichi Tanaka
: Because we’re using a new graphic engine, the graphics are really different from FFXI and you can see more details on both monsters and races. Regarding the races, to encourage people to shift smoothly from FFXI, you will see very similar types of classes. But if you actually make your own character, you’ll be able to select your own colour of hair, skin, eye color, shape of your face, etc. There will be a wide range of variety to customize.

PSB: After E3, you mentioned there might be a way to transfer your name over from FFXI. Is that still planned – are you still working on that? Is there a plan on how you’re going to do it?

Tanaka: It hasn’t been confirmed yet, but we would like to give incentives to the players. First of all, FFXI has 32 worlds, and they may have the same name across different worlds, as I’m sure you know. Each name in each world has to be a unique; there can’t be conflicts with other players. However, when we have FFXIV, we still don’t know how many worlds there’s going to be yet, but players might have the same name if they all move to the same world, so there may be conflicts. So, to avoid that, what we’re trying to do is add a surname to their name, so players can keep their main name, but they can add something else to their surname – that way players with overlapping names can keep their names from FFXI, but they can add something on to it to make it unique.

PSB: You mentioned that the combat system will have less of a team play aspect. Can you elaborate on that, and how it’s different, and how much progress you’ve made in the past few months since it was announced?

Tanaka: For FFXI, the system was job based, so that’s why they had a party to make the most out of each job. This time it’s not going to be a job based system, it’s going to be an Armoury system, so it depends on which weapon you use and you can switch your class. That allows the player to use a different ability or skills. You can also join a party, that doesn’t mean you have to play solo, but it will allow you to play solo as well, because you can fight against monsters and you can change to a healer to heal yourself. So there will be more variety and it depends on what you plan on doing for that day.

PSB: The leveling system was described as not being experienced based. Can you explain exactly what kind of system you’re working on, and if it’s been completely defined?

Tanaka: This time it really depends on the Armoury system. It’s going to depend on how much you use your own equipment and weapons. The more you use it, the more the skill will go up of your class, so that’s the way you will get to higher levels for the class – the skills. You’ll also get abilities. It’s not going to be like if you fight more monsters, you’ll get more level ups, like similar to the experience system. Of course, if you fight against monsters, you will get some skill points, but it will help more if you attend to Guildleves. So that will be a more efficient way to hone your skills and ‘level up’ your character.

PSB: Are they any games that you have been influenced by that have done the online experience particularly well, even if outside of MMOs?

Tanaka: We don’t have any specific title that we’ve been influence by or have done research on, but if we should say one title it would be Final Fantasy XI as we are trying to achieve something different from FFXI. Even though the game worlds may seem and look similar, the game and how we are going to expand it will provide a totally different game experience.

On the other other hand, we listen to the community, and of course they have much experience in MMOs. In that sense, we receive from and keep up with the MMO-based community.

PSB: Are you still planning a spring 2010 beta?

Tanaka: We can’t really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.

May 14th, 2009

New Limited Edition DISSIDIA FINAL FANTASY PSP Entertainment Pack

Great news for all of you Final Fantasy fans out there! Today, we announced the availability of a new DISSIDIA: FINAL FANTASY PSP Entertainment Pack . A GameStop exclusive, this limited edition bundle is the ultimate portable entertainment experience for Final Fantasy and PSP fans alike.

LIMITED-EDITION DISSIDIA FINAL FANTASY PSP (PLAYSTATION PORTABLE

The entertainment pack includes:

  • “Mystic Silver” PSP-3000 system
  • DISSIDIA FINAL FANTASY game
  • “FINAL FANTASY VII Advent Children,” on UMD™
  • 2GB Memory Stick PRO Duo™

Available for $199.99 (MSRP) starting August 25 at GameStop locations in the U.S, this incredible value is only available for a limited time so get them quick! From Rock Band to Hannah Montana, there are PSP entertainment packs that cater to everyone in the family.

October 9th, 2008

TGS 08: Sackboy Solid Snake and Sephiroth to join LittleBigPlanet

Minutes ago on the Tokyo Game Show show floor, the Kratos and Nariko Sackboys/girls made a couple of new friends. Welcome Sackboy Solid Snake and Sackboy Sephiroth!

0415

I caught up to Media Molecule’s Alex Evans minutes before the announcement was made, and he talked about this dream collaboration:

It all started with the Helghast thing. It was really funny because we were aware of a lot of possibilities of who we could work with. I remember the first time that Final Fantasy was mentioned, and there was a bet over whether it would be happened since it’s such a precious franchise.

And with Metal Gear, I bought my PS1 for Metal Gear Solid, and I didn’t have a memory card – so I left the game on when I went to work and came home and played some more.

To be involved with MGS is… slightly bizarre. When we were looking at what options as a studio we’d have to work with, they were under the “yeah, right!” category of games.

LittleBigPlanet
and Sackboy have a strong identity and flavor. So then you try to find the translation to Metal Gear and Sephiroth, and the guys that made the characters really brought the flavors of LittleBigPlanet and Metal Gear together and kept the flavor of both of them

[On Final Fantasy collaboration:] It’s a whole universe, and they’ve built up this ethos. And we’re honored to be let into that universe.

We’l have more details on LittleBigPlanet’s newest residents soon. In the meantime, click here for more hi-res pics.

solid_snake_new_001 seph_render_black

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