Rob Pardo: Console-friendly Diablo 3 “theoretically possible”

Diablo 3 - Image 1Do you think Diablo III is workable on a console? Can't quite imagine it, eh? Well dear Rob Pardo of Blizzard thinks it's "theoretically possible".

At the recently held, and successful, WorldWide Invitational Event last weekend, Blizzard's vice president of game design did make it clear that Diablo III will only be for PC and Mac exclusively. However, this statement does not necessarily preclude the possibility of it ever being ported to consoles. Theoretically, at least.

Says he, "I think it's theoretically possible. It would have some control changes that I think you'd have to make.. But it's probably, of our major franchises, the one that's most console friendly, for sure."

It won't exactly have to be a redesigned game, but there are a lot of concerns and issues that must be dealt with, if ever, such as the point-and-click spells and target selection. "Out of StarCraft, Warcraft or WoW, Diablo would be the easiest game to translate. But it would still take a bit of work."

Now this would be one theory I wouldn't mind seeing come to reality. No rush, Blizzard. We can be very patient.



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Mabie A. on July 4th, 2008 | File Under Uncategorized | No Comments -

CTF Manager v2.0 - now create your own 4.01 M33-compatible themes

CTF Manager v2.0 from Red Squirrel - Image 1 


We learn that homebrew developer Red Squirrel has updated CTF Manager to version 2.0, and with it came support for creating custom theme files for the recently released Custom Firmware 4.01 M33.

This major change is supported with flanking updates of file compatibility with the official CXMB v3.2 and CTF file-naming, such that the homebrew support application is much friendlier.

Other changes include the packaging of the program into a single executable file, the incorporation of security checks to avoid .NET Framework errors (it will also ask you for the PRX files you may extract from via Miriam's CXMB update), plus the ability to automatically recreate the directory structure required by the program to operate.

The application is Windows only, so those with Linux boxes might have to roll up their sleeves for Windows XP emulation and utilize the application in a .NET enabled environment. With that said, you may proceed to download the small archive through the link we've provided below. Enjoy.


Download: CTF Manager v2.0
Visit: QJ.NET's PSP Development Forums



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Ceasar S. on July 4th, 2008 | File Under Uncategorized | No Comments -

Wolfenstein 3D V4.0 - now with Spear of Destiny support

Zack's really working double time on his homebrew game, Wolfenstein 3D. And why not, it's certainly hot on demand, and would probably be selling like hotcakes - if indeed they were hotcakes and he did decide to sell them.

Wolfenstein 3D v4.0 - Image 1 


Anyhow, just after coming out with version 3.0, we're now given version 3.40. This one will probably get you bursting with excitement as this one carries support for Spear of Destiny. Yes, he's finally heeded your requests (see, the devs DO listen to your comments and feedback! So keep 'em comin'!), and since you've all been good children, you'll get the full and trial versions. Do take note, though, that you'll have to purchase its .SOD/ .sod files and put them in the Wolf3D folder in order to get the Full version running.

Greatness. There's also the analog support to look out for, as well as a partial re-write of the menu system - all this is to make is easier for your use, guys, so give a hearty thanks to Zack. For now, the saving/loading bug is still persistently there, but rest assured it's up next for v5.0. Anyhow, here are the new features and changes for Wolfenstein 3D v4.0:

Features :
  • "Spear Of Destiny" Full & Trial support -- New!
  • Full Sound Support (works great )
  • Full Music Support (works great )
  • Full Screen Support (as default, can be enlarged more however)
  • Full Speed
  • Runs at 222mhz (saves your battery)
  • PSP Slim Support
  • PSP Phat Support
  • Configurable Controls (See Read Me!)

Changes In This Version :
  • Added support for "Spear Of Destiny (full version) & "Spear Of Destiny (Trial Version). Both work great
  • Added Analog support. Analog support has been added to both the menu and ingame.
  • Exit/Quit bug fixed. Game no longer crashes your psp upon exit.
  • Re-wrote Parts of the menu code. Now is more console specific. Some pointless options removed, lots renamed.
  • Quit messages fixed. Remember been insuled every time you wanted to quit Wolf3d? well the messages have been fixed now, so you can be!
  • Change screen size option removed from menu, pointless. (why would you want it smaller?)
  • Code cleanup. (quite a bit of it )
  • Fixed typo in Game title on release, icon0 and pic1
  • Various other fixes/clean-ups.
The files are available for your downloading pleasure below. If you're scratching your head wondering why he decided to put each game in a separate zip file, that's because he says the way the game was made was meant for them to be separate. But he's looking into a way to allow you to select which game you want on boot, to make it easier.

Oh, and this works for both Phat and Slim, and should be able to run on any firmware in the GAME folder. Do check out the readme included for further details regarding this delectable brew, alright?


Download: Wolf3D v4.0 (ShareWare Version)
Download: Wolf3D v4.0 - Spear of Destiny
Download: Wolf3D v4.0 - Spear of Destiny (ShareWare Version)
Download: Wolf3D v4.0 src

Mabie A. on July 4th, 2008 | File Under Uncategorized | No Comments -

Blizzard releases StarCraft 2 bio: Zeratul, the Dark Templar Prelate

Zeratul, the Dark Templar - Image 1 


Blizzard released a new entry to the episodic introduction to StarCraft II entitled "The Story So Far," and this time, the developers introduce the second character the first mission demonstration unveiled - Zeratul, the legendary Dark Templar who lead his brethren to aid the Protoss' exodus from their overrun planet.

His achievements far precede him: the Dark Templar prelate was the first Protoss to have proven that the Zerg Cerebrate were not immortal, and that was on Char, the Zerg's very homeworld.

Soon after meeting with Executor Tassadar, we saw his return to Aiur and the reuniting of the Protoss race against the invading Zerg. And when their situation was hopeless, Zeratul orchestrated the exodus of the Protoss to the Dark Templar homeworld - Shakuras.

And when the invaders followed, carrying with them enough threat to overrun the Dark Templars, Zeratul aided the Protoss forces in securing the two parts of a progenitor crystal, the Khaydarin. The Khalis and Uraj (the light and dark) crystals were needed to activate a Xel'Naga temple as a last ditch effort to push back the Zerg.

We know that transpired around the temple, and how many Protoss lives were given to ensure that the temple crystals were delivered. That wasn't all - there was the Queen of Blades' treachery to contend with, and how poor Zeratul served instrumental in the slaying of the Overmind and her take-over of the Zerg Swarm.

Upon the fall of Raszagal, High Matriarch of the Protoss, Zeratul attempted to rally as much of the Protoss as possible. In his search, he stumbled upon an obscure moon where he finds that the Protoss power signatures were actually coming from Zerg-Protoss hybrids - results of a dark experimentation of one Samir Duran. He was better known as Lieutenant Duran, a former agent of the infested Sarah Kerrigan.

"Former" being the operating term here - he made it no secret that he was working for a "far greater power," and you may have much reason to believe that this far greater power would have something to do in the upcoming sequel. Excited? So are we, but we'd like it if the Xel'Naga was around to boogie as well.



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Ceasar S. on July 4th, 2008 | File Under Uncategorized | No Comments -

Bleach Adventure version v0.2 - gameplay video and AI added

Development certainly is progressing for pspflashsytem's homebrew game, Bleach Adventure. This release ups it to version 0.2 and brings you more fun in the form of bug fixes and additions.

Here's the changelog for Bleach Adventure v0.2:
  • One of the hollows follows you with automatic displacement
  • Added "AI"
  • Management of displacements of the civilians in the city (the civilians are links but in the final version will belong true "civilians")
  • System of collisions ameliorated with addition of the superimposing of the elements of the decor
  • Fixed some bugs in the battle
  • Modification of some element of the decor (the colours of dialogues being not changed through lack of time at this time of hollydays)
  • Better precision of the attacks of the hollows: consequently hollows would not miss you any more
  • Modification of the PIC1.png
To boot, pspflashsystem has also posted a video on YouTube showing his developing game in progress. We've got it right here so all you have to do is just click on that Play button to check it out.



To discuss the game, we've also got the thread at our forums, and we've also linked pspflashsystem's site via the source link below. Make sure to check out the readme, guys. Oh, and while you're at it, might as well brush up on your French.


Download: Bleach Adventure v0.2
Discuss: QJ.NET PSP Development Forums

Mabie A. on July 4th, 2008 | File Under Uncategorized | No Comments -

Maelstrom Alpha - promising space RPG in Lua

Maelstrom Alpha - Image 1 


Most updates we get from the PSP development community aren't angled for Lua, but there are a few that do pop up. MadMax11 at the QJ.NET Forums just recently released an early Alpha build of Maelstrom, a space-based role-playing game in the making.

Even in this form, the PlayStation Portable homebrew game is promising - it may be lacking in content but it plays smoothly and most of the gameplay features are functional.

The homebrew developer says that the game was supposed to be released when it was completed, but decided to release an early version to get some third-party input. In any case, initial feedback is glaringly positive, and you'd be hard-pressed not to give Maelstrom Alpha a spin.

Coder MadMax11 says that a new build will be available soon for Sony's handheld, so we'll keep our eyes peeled for that. Until then, enjoy.


Download: Maelstrom Alpha



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Ceasar S. on July 4th, 2008 | File Under Uncategorized | No Comments -

Rumor: Fallout 3 denied classification in Australia

Fallout 3 - Image 1Rumors have been circulating on the internet that Bethesda's post-apocalyptic themed video gaming Fallout 3 (Xbox 360, PlayStation 3, PC) may not be making it to the land down under.

A poster on the GameSpot forums stated that the game has been denied classification by the Office of Film and Literature Classification (OFLC) Board of Australia.

The rumor stated that Fallout 3 was denied classification because it features use of Morphine. The presence of this in the game is said to fall under the OFLC set of reasons for not classifying a video game, specifically this one:

Depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults


If this rumor holds true, then the game can not be sold on retails shelves in Australia. In addition, we can probably expect a resurgence in the talks on expanding the rating system in the country from being limited to MA15 to going as high as R18 .

Enrico S. on July 4th, 2008 | File Under Uncategorized | No Comments -

Is it real? Capcom lists PSP Devil May Cry on Japanese site

DMC for the PSP? - Image 1 


We have a case of either purely awesome news for the PSP or a lapse in updating on the part of Capcom's website people. A recent post from Joystiq has us taking notice of a mention of Devil May Cry for the PSP on Capcom's Japanese website.

Here's the thing. As far back as 2005, there were rumblings of a PSP DMC. We even thought that they'd make an announcement for the series at TGS back in 2006, but that never really came to pass. Two years later, this pops up, but it could just be an unchanged announcement from way back when.

What's weird, however, is that this site listing keeps getting updated with new Capcom PSP games, but that one notice has never been taken down. Here's to hoping it actually means what we all hope it does: that Dante will be doing crazy killer combos on the PSP.

Victor B. on July 4th, 2008 | File Under Uncategorized | No Comments -

PSP Rhythm 8.0: new GUI, optimized audio engine

PSP Rhythm 8.0 - Image 1


The PSP Rhythm Development Team has released a new version of the PSP Rhythm homebrew audio sequencing app. Basically, this app functions as a mixer. You take some samples, arrange them however you want, add in a few audio effects and voila! You've got yourself a song.

Anyway, this version PSP Rhythm has been clothed in all-new duds thanks to its new streamlined GUI. Looks are not all that's new though. Here's the full list of changes since the previous version:
  • New User Interface
  • Optimized Audio Engine
  • ADSR Synth Mode
Before you install this app, make sure to go over the various documentation bundled with the download first. Now that that's out of the way, grab whichever download you prefer and let those creative juices flow.

Thanks to Louie Iturzaeta for the tip!

Download: PSP Rhythm 8.0 (Windows installer)
Download: PSP Rhythm 8.0 (manual install)

Karl B. on July 4th, 2008 | File Under Uncategorized | No Comments -

Spain Euro 2008 Champion PSP Theme


This PSP Themes dedicated to Spain fans , congratulation, you are true Euro champion
I think you'll like it, all the icons been modified by me, there is torres, villa, silva, guiza, etc
perfect theme for your PSP

Download Spain Euro 2008 Champion PSP Theme

Euro 2008 Theme

This PSP Themes compatible with XMB 3.70 , 3.71 , 3.8 or 3.9 version


http://feeds.feedburner.com/PspThemeFree

raedyfor on July 4th, 2008 | File Under Uncategorized | No Comments -